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X-WR-CALNAME:Film and Media Studies at UCSB
X-ORIGINAL-URL:https://www.filmandmedia.ucsb.edu
X-WR-CALDESC:Events for Film and Media Studies at UCSB
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DTSTART:20210101T000000
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DTSTART;TZID=UTC:20211110T153000
DTEND;TZID=UTC:20211110T170000
DTSTAMP:20260421T071035
CREATED:20211026T185053Z
LAST-MODIFIED:20211026T213433Z
UID:10344-1636558200-1636563600@www.filmandmedia.ucsb.edu
SUMMARY:Digital Image as Material Object: Archaeologies of Computer Graphics - Jacob Gaboury\, Dept. of Film & Media\, University of California at Berkeley
DESCRIPTION:The computer is not a visual medium. And yet computation as we know it today has been fundamentally shaped by computer graphics. It was the desire to make computation legible and accessible to human users that drove researchers to develop systems for graphical human-machine communication\, and while visual representation is in no way essential to the theory of computing or the practice of procedural calculation\, computer graphics played a significant role in the development of the computer as a technical medium\, and for shaping our modern understanding of what computers are for and can do. This talk engages this seventy year history\, arguing that computer graphics mark a transformation in the very notion of what computing is through the imposition of a formal logic tied to a theory of the world as a structure of visible\, interactive objects. \nJacob Gaboury is an Associate Professor of Film & Media at the University of California\, Berkeley. His work engages the history and theory of digital media\, with a focus on digital image technologies alongside queer and feminist approaches to science and technology. He has previously held fellowships from the Max Planck Institute for the History of Science\, the International Research Institute for Cultural Techniques and Media Philosophy (IKKM)\, the Charles Babbage Institute\, the Institute of Electrical and Electronics Engineers (IEEE)\, the Association of Computing Machinery (ACM)\, the Smithsonian Institute’s National Museum of American History\, the Institute for Advanced Study in Media Cultures of Computer Simulation (MECS)\, and the Social Science Research Council. His work has appeared in a range of publications\, including Grey Room\, Women & Performance\, the Journal of Visual Culture\, Camera Obscura\, Debates in the Digital Humanities\, Rhizome\, continent.\, and Art Papers. Gaboury holds a PhD in Media\, Culture\, and Communication and an MA in Cinema Studies from New York University. \nSponsored by: \nWireframe media studio\, the Department of Film and Media Studies\, the Carsey-Wolf Center\, the Transcriptions Center (Department of English)\, and the “Machines\, People & Politics” Interdisciplinary Humanities Center Research Focus Group
URL:https://www.filmandmedia.ucsb.edu/event/digital-image-as-material-object-archaeologies-of-computer-graphics-jacob-gaboury-dept-of-film-media-university-of-california-at-berkeley/
LOCATION:Annenberg Conference Room\, 4315 Social Science and Media Studies Building\, UC Santa Barbara\, California\, 93106
CATEGORIES:Colloquium
ATTACH;FMTTYPE=image/jpeg:/wp-content/uploads/2021/10/Gaboury_cover-crop1-Alenda-Chang.jpg
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